Xavier Agulló


COPS

L.A. COPS

About the game

  • Company: Gameloft
  • Genre: Action-Adventure
  • Release Date: August 2009
  • Size at release: 647Kb
  • Distinctions:
    Pocket Gamer: 4.5 out of 5 - Gold Award
    Featured in “Top 5 detective games on Java mobile” - Pocket Gamer

About my work

When I finished my first project I was offered a “once in a lifetime opportunity”, consisting in moving to New York City and working for Gameloft studio in Manhattan. I didn’t hesitate to take the offer and I crossed the pond in early 2008. “COPS” was my first assignment there.

Working on police/detective fiction allowed me to use a very unique tone for a video game. The goals involved mundane tasks often with a fun or unexpected twist: a call for “domestic violence” turns to be a bondage session, or a simple supermarket robbery that becomes a hostage situation. As a player you always had a wingman (switching among the four protagonists) which allowed for rich action sequences and dialogue banter.

Each episode was self-contained and had different goals and situations. But there was a greater story arc that culminates with a level in “black & white” (in pure thriller fashion) featuring an event in the past that ties the whole thing together.

The game was full of fresh ideas, but not everything was perfect. Being a young designer I had the will to reinvent everything, and some early systems (controls, shooting) required a lot of back and forth with the headquarters producers to be finally discarded. Then I realized that innovation often bears a cost and sometimes is worth sticking to what’s already working.

My team and I designed the whole game but only developed half of it. An urgent project (“Far Cry 2”) came to our desks and “COPS” was finished a year later by Gameloft Beijing who did a great job of completing the game while sticking to the original vision.

A game that’s as entertaining to watch as it is to play, packed with rich characters, exciting gameplay, a first rate plot and the quality of production that could easily give the Java platform a new lease of life - Pocket Gamer


Use a java emulator to play the jar file learnings



What I learned

learnings
  • Where and where NOT is the right place to innovate.
  • How to use tile editors and design levels.
  • Advanced scripting involving cinematics, dialogues and complex fight sequences.

What I'm proud of

learnings
  • Joining a new studio, integrating with coworkers and being productive since day 1.
  • A strong vision and documentation that allowed an external team to finish the game.
  • The variety of situations achieved in gameplay, theme and tone.

COPS

+ 4 Cops, from the old captain to the naive new recruit.

COPS

+ A great humorous feel with plenty of comical situations.

COPS

+ Take cover and shoot with the right timing!

COPS

+ Several minigames, even a cool interrogation mode.

COPS

+ A chase scene, with the TV helicopter for live coverage!

COPS

+ You can switch characters at any time.

COPS

+ The game got rave reviews and was praised for its variety, gameplay and storyline.

Special thanks: Andrew Bado, Ben Berntsen, Maxim Sucharski, Sanders Keel, Travis Estrada.

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