![COPS](../banners/COPS_banner.png)
L.A. COPS
About the game
- Company: Gameloft
- Genre: Action-Adventure
- Release Date: August 2009
- Size at release: 647Kb
- Distinctions:
Pocket Gamer: 4.5 out of 5 - Gold Award
Featured in “Top 5 detective games on Java mobile” - Pocket Gamer
About my work
When I finished my first project I was offered a “once in a lifetime opportunity”, consisting in moving to New
York City and working for Gameloft studio in Manhattan. I didn’t hesitate to take the offer and I crossed the
pond in early 2008. “COPS” was my first assignment there.
Working on police/detective fiction allowed me to use a very unique tone for a video game. The goals involved
mundane tasks often with a fun or unexpected twist: a call for “domestic violence” turns to be a bondage
session, or a simple supermarket robbery that becomes a hostage situation. As a player you always had a
wingman (switching among the four protagonists) which allowed for rich action sequences and dialogue banter.
Each episode was self-contained and had different goals and situations. But there was a greater story arc that
culminates with a level in “black & white” (in pure thriller fashion) featuring an event in the past that ties
the whole thing together.
The game was full of fresh ideas, but not everything was perfect. Being a young designer I had the will to
reinvent everything, and some early systems (controls, shooting) required a lot of back and forth with the
headquarters producers to be finally discarded. Then I realized that innovation often bears a cost and
sometimes is worth sticking to what’s already working.
My team and I designed the whole game but only developed half of it. An urgent project (“Far Cry 2”) came to
our desks and “COPS” was finished a year later by Gameloft Beijing who did a great job of completing the game
while sticking to the original vision.
A game that’s as entertaining to watch as it is to play, packed with rich characters, exciting gameplay, a first rate plot and the quality of production that could easily give the Java platform a new lease of life - Pocket Gamer
Use a java emulator to play the jar file
What I learned
![learnings](../icons/icon_learnings.png)
- Where and where NOT is the right place to innovate.
- How to use tile editors and design levels.
- Advanced scripting involving cinematics, dialogues and complex fight sequences.
What I'm proud of
![learnings](../icons/icon_proud.png)
- Joining a new studio, integrating with coworkers and being productive since day 1.
- A strong vision and documentation that allowed an external team to finish the game.
- The variety of situations achieved in gameplay, theme and tone.
![COPS](img/xavier-agullo-cop01.png)
+ 4 Cops, from the old captain to the naive new recruit.
![COPS](img/xavier-agullo-cop02.png)
+ A great humorous feel with plenty of comical situations.
![COPS](img/xavier-agullo-cop03.png)
+ Take cover and shoot with the right timing!
![COPS](img/xavier-agullo-cop04.png)
+ Several minigames, even a cool interrogation mode.
![COPS](img/xavier-agullo-cop05.png)
+ A chase scene, with the TV helicopter for live coverage!
![COPS](img/xavier-agullo-cop06.png)
+ You can switch characters at any time.
![COPS](img/xavier-agullo-cop07.png)
+ The game got rave reviews and was praised for its variety, gameplay and storyline.
Special thanks: Andrew Bado, Ben Berntsen, Maxim Sucharski, Sanders Keel, Travis Estrada.