![High School Hookups](../banners/HighSchool_banner.png)
High School Hookups
About the game
- Company: Gameloft
- Genre: Adventure
- Release Date: July 2010
- Size at release: 811 Kb
- Distinctions: Part of the “Gameloft Classics:
20 Years” Collection
About my work
One day a unique briefing came to my desk: “High School game” …the theme definitely caught my attention. My
original proposal was inspired by the tone of “Ferris Bueller's day off” and the wonderful series “Parker
Lewis Can’t Lose”. However the design lead of the studio asked me to go in the direction of “Mean Girls” with
a climactic ending in the classic prom night. It was a great decision because the game ended up being truly
FUN.
You started as the Canadian transfer student who joins a new high school and needs to earn his place in the
wild jungle. The gameplay consisted in running errands around, talking to people and the eventual mini-game
…nothing too fancy. But it was an explorer’s dream, with tons of branching sections, side missions and crazy
secrets. Production back then was quick/cheap enough that you could sneak in an “easter egg” when the
producers were not paying attention …and “High School Hookups” is full of them! The story was also really fun,
even lovable at some points.
The game sparked a little fire online like I have never seen for a java game. The now defunct Gameloft forums
were full of threads asking about the secrets in the game, or theorizing about the fate of the characters.
Youtube has plenty of videos that, even to this day, gather great comments from players, asking for a second
part in college. There’s also a wiki page, and even some instances of fan art.
But not everyone liked the game. We got a 2 out of 5 in Pocket Gamer, with the reviewer not being amused with
how often you had to be a jerk to get ahead on the social ladder …maybe unaware that is the knot plot that
resolves in the final act. In any case, this is my favorite professional project ever. I think the game
connected with many people on an emotional level, and I consider this the biggest achievement of my career
despite the bigger hits on F2P that came later.
Part of the “Gameloft Classics: 20 Years” Collection.
Use a java emulator to play the jar file
What I learned
![learnings](../icons/icon_learnings.png)
- How to deal with headquarters requests, while allocating resources to delighters.
- Working with non-linear narrative and sandbox environments (at a small scale).
- Designing, writing and configuring branching dialogues with a node editor.
What I'm proud of
![learnings](../icons/icon_proud.png)
- The creativity and richness of the exploration, with players often completing the game several times to find it all.
- You could play as either male or female, and all NPCs switched roles in the story accordingly. Dialogues had to account for this too. Hard stuff, but worked great.
- A story full of twists, uncomfortable situations, funny moments and some endearing ones too.
![High School Hookups](img/xavier-agullo-huh01.png)
+ The campus was a sandbox with tons of activties.
![High School Hookups](img/xavier-agullo-huh02.png)
+ All stereotypes were there, but each with its own twist.
![High School Hookups](img/xavier-agullo-huh03.png)
+ Developed in only 6 months, scripting of a chaper started with just a quick draft of the main situations.
![High School Hookups](img/xavier-agullo-huh04.png)
+ Despite being a small java game, it counted with a little fandom online.
![High School Hookups](img/xavier-agullo-huh05.png)
+ Featuring several mini-games: basket, arcades, etc.
![High School Hookups](img/xavier-agullo-huh06.png)
+ Choose your answers carefully. The principal is a tough guy!
Special thanks: Sanders Keel, Gaël Bertrand, Choongsic Ham, Maxim Sucharski, Steven Gores, Tammy Blythe.