![Spider-man: Toxic City](../banners/Spiderman_banner.png)
Spider-man: Toxic City
About the game
- Company: Gameloft / Marvel License
- Genre: Beat ‘em up
- Release Date: July 2009
- Size at release: 995 Kb
About my work
I used to collect classic Spider-man comics when I was in college. I even had a Spider-man costume …but that’s
a long story. So I was really excited when I was assigned to do a brawler with Spidey. One of my teammates
(and good friend) was also a big comic buff. But what seemed like a dream project proved to be a difficult
challenge…
Moving forward with the designs of Spider-man and the enemies was a very slow process with a lot of back and
forth with the licensor and Gameloft HQ. Unlike other genres, fighting games are very dependent on graphic
assets since they determine the timing and location of collision boxes. This added considerable stress to the
development.
To adapt a “Beat’em up” to the essence of Spider-man we worked on different features. They ranged from a
web-slinging bonus level, to the climbing sections you would expect our favorite spider to crawl. I put a
special focus on aerial combat, with lots of jump attacks and combos in the air. The problem is that all this
subtlety was lost for those players who simply smashed the “5” button. In retrospect I should have done a
better job of introducing those mechanics, enforcing them or, alternatively, devising a simpler system.
There were a lot of good things too as the game was brimming with “fan service”. It was the first time ever
you could control a civilian version of Peter Parker, Mary Jane or unmasked Spider-man. Getting all
collectibles unlocked the powerful black suit. We also managed to cram all spidey’s main enemies into a small
1MB package.
Despite all the difficulties, the game was released on time and became a considerable success for Gameloft.
Use a java emulator to play the jar file
What I learned
![learnings](../icons/icon_learnings.png)
- How to work with a licensor and account for the feedback overhead.
- The importance of making the systems “fool-proof” and free of ambiguities.
- Learned everything about Earth-1610 (“Ultimate Spider-Man” multiverse number).
What I'm proud of
![learnings](../icons/icon_proud.png)
- Capturing the essence of Spider-man comics, with plenty of fan-service and extras.
- The unique attack patterns of the bosses, made each of them a memorable experience.
- Spidey’s moveset and aerial combos were awesome, if only a bit too deep for the format.
![Spider-man: Toxic City](img/xavier-agullo-smtx01.png)
+ A traditional brawler in the likes of “Double Dragon”.
![Spider-man: Toxic City](img/xavier-agullo-smtx02.png)
+ Climbing & web-slinging sections.
![Spider-man: Toxic City](img/xavier-agullo-smtx03.png)
+ Designs based on “Ulimate Spider-Man” series (2000-2011).
![Spider-man: Toxic City](img/xavier-agullo-smtx04.png)
+ The Green Goblin is the main foe in this story.
![Spider-man: Toxic City](img/xavier-agullo-smtx05.png)
+ You can even play as Mary Jane (Spidey’s girlfriend).
![Spider-man: Toxic City](img/xavier-agullo-smtx06.png)
+ Spider-Man moved gracefully and looked impressive. But in the end he is nothing but a bunch of pixels! (Art: Gael Bertrand)
![Spider-man: Toxic City](img/xavier-agullo-smtx07.png)
+ Send an SMS with the word ‘SPIDER’ to 33123
Special thanks: Gaël Bertrand, Maxim Sucharski, Millie Maddox, Nicholas J. Pennininipede, Olivier Brassard, Patrick Downs, Sanders Keel, Travis Estrada.